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Фотография

Release Notes for 11/8/2017


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  #1 FRAGRANGE

FRAGRANGE

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  • Администраторы
  • 3 374 сообщений
    • Время онлайн: 6м 19с
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  • ГородМосква
  • Игра:
    Не играю
  • Защита от ботов: 1550-14457-54-913
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    да

Отправлено 09 Ноябрь 2017 - 02:54

[ Dust II ]
– Increased overall luminance 20% for all Kasbah materials and models for visibility.
– Fixed missing textures on some polygons of tarp model.
– Fixed flashbangs not blinding player through chain-link fences.
– Fixed edging around Kasbah alcove window which had shadowing artifacts.
– Adjusted penetration value for wood doors.
– Fixed wallbang values on Mechanique Generale.
– Fixed ambient lighting values at CT spawn entrance.
– Smoothed out clipping on block stack at Mid.
– Fixed some models that were embedded in the ground.
– Fixed dev text on loading screen.
– Fixed cover props at B site that would expose player feet.

[ Audio ]
– Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.
– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.

[ GAMEPLAY ]
– removed holiday cheer.


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