Перейти к содержимому


Фотография

Release Notes for 4/2/2019


  • Закрытая тема Тема закрыта
В этой теме нет ответов

  #1 FRAGRANGE

FRAGRANGE

    AutoBot:)

  • Администраторы
  • 3 339 сообщений
    • Время онлайн: 5м 15с
  • Вконтакте:
  • ГородМосква
  • Игра:
    Не играю
  • Защита от ботов: 1550-14457-54-913
  • Помог проекту?
    да

Отправлено 03 Апрель 2019 - 02:11

[MISC]
-Fixed line of sight traces for weapon pickup rules to ignore debris.
-Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings.

[MAPS]
Vertigo:
-Replaced red fence section at top of A ramp (Thanks SPUNJ!)
-Fixed pixel gaps on bombsite boxes
-Raised floor of B stairs pit by 64 units
-Reduced wallbang damage from CT elevator room towards T entrance to mid
-Increased height of crane concrete base on A site
-Improved visibility from B site towards T stairs
-Added cover on right side when exiting stairs to B/exiting window
-Fixed pixel gap from T spawn towards B catwalk
-Fixed slight gaps between tarp sections on scaffolding
-Fixed unintended boost on scaffolding at A ramp
-Blocked weapons from being dropped underneath A ramp
-Blocked weapons from being dropped underneath A site crane
-Blocked players from going on the outside of ibeams in T spawn
-Simplified collision on top of scaffolding models
-Fixed various clipping bugs (thanks bonna97!)

Nuke:
-Fixed C4 stuck spot outside near silo

Abbey:
-Removed gate model on B bombsite
-Added fence on B long once again
-Removed wheelbarrow on B long
-Opened up a skybox to B bombsite allowing grenades being thrown from upper CT spawn as well as middle
-Rotated crates on B bombsite
-Moved big crate on B bombsite
-Added tree for cover on B long
-Extended wooden building on B
-Improved clipping
-Updated radar image
-Replaced tarp with a model


Читать дальше
  • 0